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Tag: Processing

Nature patterns

Posted onOctober 25, 2010October 26, 2010Leave a comment

Using Reaction Diffusion system to generate natural-looking seamless patterns found in some mammals and fish. Read More …

CategoriesprogrammingTagsdiffusion, nature, pattern, procedural, Processing, Reaction, texture

Sketching v1

Posted onJuly 23, 2010August 8, 2010Leave a comment

This applet shows a simple sketching algorithm which approximates a given image by repeatedly tracing straight lines in arbitrary angles. The lines accumulate and shrink as the process goes, and the image converges into a sketched version of the source image. Three versions of the algorighm are provided, which can be switched with the keys Read More …

CategoriesprogrammingTagsProcessing, Programming

Ants simulation

Posted onJuly 23, 2010July 23, 2010Leave a comment

This applet shows a behavioural ant simulation. The simulation works by first creating a few anthills in the plane. From each one of them, a crowd of ants spawns and starts wandering erratically while looking for food (white circles). When a given ant eventually finds food, it’ll walk straight back to its nest, leaving a Read More …

CategoriesprogrammingTagsProcessing, Programming

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blue-noise C++ cmake color delaunay diffusion dithering flock git github GPU halftoning kubelka-munk Maya multi class nature NPR open source palette paper participating media pattern poisson disk procedural Processing Programming programming processing publication Raymarching Reaction real-time rendering repository sampling shattering simulation source code stippling svn synthesis texture veins voronoi voxels wang tiles watercolor

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