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Tag: GPU

On Mesh Sampling

Posted onApril 8, 2011May 15, 20151 Comment

It’s not unusual that a given algorithm requires values or positions to be sampled from a geometric mesh – some of the projects described in past entries of this blog are examples of it: the Weathering Simulation and Space Colonization Algorithm required points to be placed on the surface of a mesh, wereas the Voronoi Read More …

CategoriesprogrammingTagsGPU, Maya, Programming, Raymarching, sampling, voxels

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