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Home »2010 »September

Month: September 2010

Growing organic structures

Posted onSeptember 26, 2010May 15, 20156 Comments

About procedural organic-looking grown structures, which must be controllable and confined to user-defined space. Read More …

CategoriesprogrammingTagsMaya, procedural, Programming, synthesis, veins

Blobs in Maya

Posted onSeptember 12, 2010May 15, 20152 Comments

For this post, I have been working on implementing isosurfaces as a modeling tool in Maya to create blobby things such as the one depicted in the image below. Isosurfaces An isosurface is a shape which is described by taking a scalar field and building a surface from all the points on the field of Read More …

CategoriesprogrammingTagsMaya, Programming, synthesis

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blue-noise C++ cmake color delaunay diffusion dithering flock git github GPU halftoning kubelka-munk Maya multi class nature NPR open source palette paper participating media pattern poisson disk procedural Processing Programming programming processing publication Raymarching Reaction real-time rendering repository sampling shattering simulation source code stippling svn synthesis texture veins voronoi voxels wang tiles watercolor

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