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Home »2010

Year: 2010

Nature patterns

Posted onOctober 25, 2010October 26, 2010Leave a comment

Using Reaction Diffusion system to generate natural-looking seamless patterns found in some mammals and fish. Read More …

CategoriesprogrammingTagsdiffusion, nature, pattern, procedural, Processing, Reaction, texture

Growing organic structures

Posted onSeptember 26, 2010May 15, 20156 Comments

About procedural organic-looking grown structures, which must be controllable and confined to user-defined space. Read More …

CategoriesprogrammingTagsMaya, procedural, Programming, synthesis, veins

Blobs in Maya

Posted onSeptember 12, 2010May 15, 20152 Comments

For this post, I have been working on implementing isosurfaces as a modeling tool in Maya to create blobby things such as the one depicted in the image below. Isosurfaces An isosurface is a shape which is described by taking a scalar field and building a surface from all the points on the field of Read More …

CategoriesprogrammingTagsMaya, Programming, synthesis

weathered

Surface Weathering

Posted onAugust 26, 2010May 15, 2015Leave a comment

A surface weathering simulation prototype. Surface weathering is a type of texture synthesis which aims to simulate the degradation of an object due to external agents. Read More …

CategoriesprogrammingTagsProgramming, simulation, synthesis, texture

Color Quantization

Posted onJuly 24, 2010July 24, 2010Leave a comment

Color Quantization is a process by which we reduce the number of colors in a given image and generate a palette. The main reason why one would want to use a palette from an image was the impossibility for early graphics adapters to handle full 24-bit RGB images due to memory limitations. However, there are Read More …

CategoriesprogrammingTagscolor, palette, programming processing

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